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MUSIC: EQUIPMENT
PHYSICAL INSTRUMENTS
VIRTUAL INSTRUMENTS
STUDIO HARDWARE
STUDIO SOFTWARE
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PHYSICAL INSTRUMENTS:
Yamaha P200 Digital Piano
Schecter Corsair Bigsby Guitar
Rickenbacker 660/12 Guitar
Rickenbacker 650S Sierra Guitar
Rickenbacker 620/6 Guitar
Peavey Grind 5-string Bass Guitar
Ovation Ultra 2171 Guitar
Ovation CS255 Guitar
Ross 705 Vibraphone |
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Yamaha P200 Digital Piano

This is an absolutely wonderful
digital piano which I purchased in about 2000, and it has the best sound
and action of any digital piano I have ever encountered. The keyboard is
a full 88 keys, and the action is what Yamaha calls their "graded hammer
action" which does a remarkable job of duplicating the feel of a real
piano. It doesn't have a lot of bells and whistles, nor a lot of sounds,
but the sounds it has are truly good for the most part. The "Piano 1"
sound is a carefully multi-sampled version of a Yamaha concert grand,
and sounds true and lifelike. There are a variety of other piano and
electric piano sounds, including some very convincing Rhodes electric
piano sounds; a couple of organ patches, one of which is a programmable
drawbar organ; a decent vibraphone sound; and a string bass. The
"Strings" patch is forgettable and unusable.
Also included are a pair of really
good-sounding built-in speakers driven by a 35 watt/channel amplifier;
an effects section with a variety of reverbs and modulations, though the
reverbs only sound good through the built-in speakers and are not
suitable for use in recording; a three-band equalizer; MIDI
in-out-through implementation; and stereo line outputs. The construction
is top-notch - this keyboard is built like a tank, and weighs in at
about 80 pounds, so portability is questionable unless you have some
roadies.
The Yamaha P200 has been
superseded by their newer P250 and the brand new CP300, but these are
instruments that will last for many years, and I have no plans or need
to upgrade. I use the P200 as my MIDI master keyboard and for its
incredible acoustic piano sound.
Schecter Corsair Bigsby Guitar
(Serial #S070710188)

Somewhere along the way I
have become a guitar collector. I'm not sure exactly when that happened,
but when you acquire six guitars in your arsenal well, in my mind, at
least that qualifies you as a collector. I'm going to need a bigger
apartment pretty soon unless I get over this. Do I want to get over
this? I don't think so it's a gear-head thing and I'm infected with
it.
Anyway, to celebrate my
53rd birthday, I decided I wanted another guitar. There was a gap in my
existing collection that's how I justified it. I did not have an
arch-top semi-hollow body guitar, and even more importantly, I did not
have a guitar with a vibrato tailpiece. I wanted one, so I did some
research. There are a lot of great arch-top semi-hollow body guitars out
there, and there have been for many years. There are a lot of vibrato
tailpieces, too a far greater variety of manufacturers and theories of
design and construction than I was aware of. What I was looking for was
something that could give me that classic semi-hollow body sound
combined with a vibrato tailpiece that would expand the expressive
capabilities of the guitar. Narrowing down the possibilities, I looked
at what my favorite guitar players were using. I've been a huge fan of
Simple Minds for many years, and Charlie Burchill is one of my favorite
guitarists he plays a Gretsch White Falcon. So does Martin Gore of
Depeche Mode one of my favorite bands of all time. The Gretsch
White Falcon goes for a little over $3000 USD, and while I could charge
one to my MasterCard, I didn't think it would be a good thing to do.
After all, that's the kind of behavior that got the economy in the mess
that's it's in.
So I looked for
alternatives. Gretsch does make some lower-priced alternatives, and I
considered some of them the 5120, for example, which is a big, deep,
single cutaway equipped with a Bigsby that goes for about $700 street
price. But I didn't want to take on the floating bridge that the 5120
and others in Gretsch's Electromatic line are equipped with. I also
considered the Ibanez Artcore Series AF75TDGIV, which is styled to look
pretty much just like a Gretsch White Falcon and sells for a mere $500,
but I was a little dubious about the quality. ESP Guitars is a name you
don't hear all that much, and I considered their PC-1V Paramount single
cutaway rather seriously for a while it goes for $600 before finally
deciding that I wasn't all that keen on the styling. The PC-2V is the
same guitar with a double cutaway and it looks a heck of a lot better,
but was out of stock everywhere.
Then I discovered the
Schecter Corsair Bigsby seen above and read a lot of glowing reviews
about their quality of construction, playability, and sound. Here are
the specs:
Maple body
Set 3-piece mahogany neck
Ebony fingerboard
22 medium frets
24-3/4" scale
Dot inlays
2 Duncan Designed HB-101 guitar pickups with coil splitting
2 volume, 2 tone controls
3-way pickup selector
Tune-o-matic fixed roller bridge
Bigsby B-70 vibrato tailpiece
Crθme multi-ply binding
Grover tuners
Chrome hardware
Musicians Friend, where I
have purchased lots of gear over the years, had the gloss black finish I
preferred in stock (it also comes in a walnut finish), but I couldn't
locate a case for it on their web site, so I called them. As it turns
out, they don't carry the case model SGR-12 in case you're looking for
one for your Corsair but the nice lady I spoke to one the phone turned
me on to a deal. For the next couple of days they were running a 20% off
sale on gift certificates, and you could buy one for yourself. They sell
the guitar for $750, so I bought myself a gift certificate for that
amount and was charged $600, and promptly used the gift certificate to
purchase the guitar. Not a bad deal since expired. Sorry if you missed
it. By the way, I found the case on Amazon, of all places.
But the best part is the
guitar itself. Schecter Guitar Research (I love that name) manufactures
their Diamond Series of guitars, of which the Corsair is one, in Korea,
then does the final inspection and setup in the U.S. I would like to
thank technician #7 at Schecter for the care that was obviously taken in
setting up this guitar, because I have never received a guitar before
with such a perfect setup right out of the box, and that includes all of
my U.S. made Rickenbacker guitars, too. The neck is dead flat, the
action is low, the intonation is perfect, the fit and finish of all the
components are flawless. It is effortless to play, is capable of sounds
ranging from a woody jazz tone to thrash metal and anything in between,
and I believe it is quickly going to become the favorite guitar in my
collection. The overall workmanship in construction is absolutely
spectacular.
The Bigsby vibrato, which
was one of my qualifiers going into this guitar quest, works just as I
had been expecting, which is to say quite well. While not as extreme an
effect as some of the other vibrato mechanisms found on some guitars, it
does just what I want it to do, and I find it very intuitive and
comfortable to use. Once the strings are tuned, stretched, and
stabilized there is no problem with keeping the guitar in tune while
using the Bigsby. It quickly becomes second nature to give it a little,
almost imperceptible wiggle to get it to return to the center point
where the tuning is unaffected.
Maybe one day I'll get
one of those Gretsch White Falcons and try to wrap my arms around it,
but in the meantime with this Schecter Corsair Bigsby I can get
basically the same sounds with an investment of about 20% of what a
White Falcon would have cost me today. This is an awesome guitar!
Rickenbacker 660/12 Guitar
(Serial #06-05197)

This is my pride and joy - a
Rickenbacker 660/12 in the Montezuma Brown finish, the guitar I want to
be buried with. It's a solid-body 12-string with two vintage-style
"toaster top" scatter wound pickups, a figured-maple body with checkered
binding, a laminated maple neck that extends completely through the body
for incredible sustain, rosewood fingerboard with triangular
mother-of-pearl fret markers, a 12 saddle adjustable bridge, and that
completely demonic Rickenbacker 12-string headstock.
Weighing in at 8 pounds, it's a
remarkably compact instrument, with 21 frets, and an overall length of
37 inches. It's very comfortable to hold and well balanced. More
importantly to me is the 1-3/4 inch neck width at the nut, which gives
my fingers more room. Best of all is its sound, which is pure
Rickenbacker.
Many people outside of the
exclusive circle of Rickenbacker owners are surprised, as I was, to find
that Rickenbacker 12-string guitars are and always have been strung in
"reverse" to other manufacturer's 12-string guitars. By "reverse" I mean
that the fatter, or lower octave strings in each string course, are
placed towards the top of the guitar as one holds it for playing. This
is a philosophy that Rickenbacker adopted from the beginning, and
actually allows for better intonation, though it continues to confound
newcomers to Rickenbacker guitars, and more than a few luthiers.
Restringing a Rickenbacker
12-string is a challenge, to say the least. You have to really want to
do it, and until you've become proficient at it, you had best set aside
the better part of an afternoon or evening. The strings alternate in the
headstock between typical machine heads that go perpendicularly through the
headstock such that you can actually get to them, and ones which are
recessed in grooves in the headstock that will provide endless hours of
frustration in trying to get new strings properly wound. Experience
makes it somewhat easier, although plenty of beer and lots of time is
still a requirement when it comes time to restring my 660/12. I use the
standard Rickenbacker compressed round wound strings on my 660.
Rickenbacker 650S Sierra Guitar
(Serial #07-28480)

I couldn't help myself. I
hadn't visited the Rickenbacker web site in months and just decided to
browse it one day in September of 2007, going to the Rickenbacker 650S
Sierra just to see if they had made any of these beautiful guitars
recently. It's a model that I have had my eye on for a couple of years
now, but they just don't make very many of them, and so they're quite
difficult to find. Rickenbacker seems to make a lot more of their other
650 models, which include the 650C Colorado and the 650D Dakota. All
three of the models in this series share the same contoured solid body
shape, a 24-fret maple neck that runs through the entire length of the
guitar with a slightly wider 1-3/4 inch width at the nut, and two
humbucking pickups. They all measure 37 inches overall and weigh in at
8-1/4 pounds. The 650C Colorado's body is made from an unspecified
hardwood and is available is a range of color finishes, but what sets
the 650D Dakota and the 650S Sierra apart is their solid walnut body and
headstock wings, and a hand-rubbed oil finish. The 650D features chrome
plated hardware, but the 650S Sierra's hardware is 24-K gold-plated,
which really sets off the rich wood tones and makes it especially
striking.
So as it turned out, I
visited the Rickenbacker web site at an opportune time, because they had
just recently manufactured a grand total of four 650S Sierra guitars. I
found mine at
Dave's Guitar Shop in LaCrosse, Wisconsin, which had received it
less than a week previously, emailed Dave for a price which he promptly
supplied, thought about it for 45 minutes, and called them to make the
deal. A week later it arrived, and it is completely gorgeous in
appearance, feel, and most importantly, sound.
I don't know why these
guitars, especially the 650S Sierra, aren't more popular than they seem
to be, and why Rickenbacker doesn't make more of them, particularly when
you consider that they are the least expensive model in Rickenbacker's
current lineup. Maybe that's the answer itself. The 650S Sierra is
currently listed at $1299 MSRP. Oddly, the 650C Colorado lists for $230
more, and to my eyes isn't anywhere near as visually appealing, though
they make a lot more of those.
This is going to be my
favorite six string. I already can tell that I like playing better than
my 620/6 because of the 650's slightly wider neck. Although that's
actually a complaint from some players, it's an advantage for my
fingers. The humbucking pickups are extremely quiet, the sustain is
forever, and you can tailor its sound through your rig to whatever style
you're after. The contoured body makes it a very comfortable guitar to
play, too.
Three Rickenbackers in my
guitar arsenal now I guess that makes me a collector. I was afraid
this was going to happen...
Rickenbacker 620/6 Guitar
(Serial #06-19161)

The color in this photo does not
do justice to the gorgeous Midnight Blue finish on my new Rickenbacker
620/6, my first 6-string electric guitar. It's really less teal than you
see here, and actually more like the blue color of some of the fonts on
my pages. It's a really beautiful guitar, and it's my second
Rickenbacker, adding weight to what Rickenbacker owners maintain, that
one Rickenbacker is not enough. Once bitten by the Rickenbacker bug you
will acquire more.
The body style of the 620 is
nearly identical to that of the 660, the dimensions being the same. The
main difference is that the 620's body binding is plain white, as
opposed to the fancier and incredibly expensive to produce checkered
binding of the 660. Also, the 620 does not use heavily figured maple,
and in fact, the Midnight Blue finish is opaque - you can't see any of
the underlying wood grain. Another difference is the neck width at the
nut, 1-5/8 inches here, but I didn't figure that would matter to me
since it only has six strings. The pickups here are high-gain, less
noisy than the vintage toasters on the 660.
Of note with the 620 are its two
different output jacks. One is a standard mono guitar output; the other
is what Rickenbacker calls the Ric-O-Sound output, actually a stereo
output in which each of the two pickups is routed to a different output
channel, if you are so equipped to make use of this feature. It requires
the use of a studio insert link cable - Monster Cable makes a very good
one - in which you plug a stereo TRS plug into the Ric-O-Sound jack on
the guitar, which then splits into two mono plugs. Then you can plug
each pickup's output into either separate guitar amplifiers, if that's
the way you work, or, in my case, into two different channels on your
mixing board.
This enables you to have a
different sound for each pickup, based upon your amp setups, or effects
that you choose to add to each discrete channel. I have only managed to
scratch the surface of this capability in the short time I have owned
this guitar, but it's a very impressive feature and not one that other
guitar manufacturers have ever offered, to the best of my knowledge.
I will have to admit that, when I
first acquired this guitar from a normally reputable dealer, though one
that has to be considered a mega-dealer of musical instruments and
equipment (odd that Rickenbacker still has one of those on their
distributor list, which is otherwise very exclusive), the setup was
awful. I went through a period of several weeks in which I was seriously
contemplating whether I had made a bad decision in buying this guitar.
The neck had a tremendous amount
of relief from the beginning, and Rickenbacker guitars are not supposed
to have any neck relief at all - the necks are designed to be set up
completely straight. So I ordered a truss rod adjustment tool from
Rickenbacker and started to try and make some adjustments. I was able to
remove some of the relief from the neck, but not all of it, by adjusting
the dual truss rods with which Rickenbacker guitars are equipped. Then I
attempted to adjust the intonation, but still found the instrument, for
me at least, almost unplayable.
Then it dawned on me that all my
other guitar playing had been on 12-string guitars, which necessarily
require a great deal more force from the left hand on the fingerboard.
It occurred to me that perhaps the standard Rickenbacker strings were
too light for my playing style, so I investigated other possibilities
and came up with an alternative to try - D'Addario Chromes, which are a
flat wound string, in a gauge which was just slightly heavier than the
standard Rickenbacker strings. I tried a set and all the intonation
problems disappeared immediately.
The Rickenbacker 620's sound has
been compared to the Fender Telecaster - as one player put it, "It's
like a Telecaster on steroids." I definitely concur, especially with the
D'Addario Chromes, and I now love this guitar for its own sounds and
capabilities, though not as much as my 660/12, by any means. One thing
I've found it eminently suitable for is in the role of a lap steel -
perhaps not so strange considering that Rickenbacker originally made
their mark in the electric guitar market as a manufacturer of lap steel
guitars.
Peavey 5-string Grind Bass BXP
NTB (Serial #AQJF0179)

In November of 2009 I
invested in yet another instrument which according to my longstanding
theory of justification filled a gap in my collection. It's getting
harder for me to continue with that justification, but if you look at
all the other guitars I owned previously, you might notice that not a single one
of them was a bass guitar. All the bass guitars in my recent recordings
have been sampled instruments, and while those have worked out for many
recording scenarios, I found myself wanting more control over the tone
and technique than a sampled instrument was capable of being played on a
keyboard. That basically left me with two ways to go either invest in
new and better sampled instruments than that which I already had, or
actually buy a bass guitar. I had been relying on the 1972 Rickenbacker
(I would assume it's a model 4003) and the Lakland sampled basses that
came with the East-West Colossus virtual instrument reviewed below,
which are great for a lot of things, but eventually you run into a
situation where what you want the instrument to do is impossible for a
virtual instrument to do. Glissandos come to mind, for example.
So for about the same
amount of money as I would have spent on more and better sampled bass
guitar sounds, I decided to get a bass guitar instead, which is a lot
cooler thing to have in the long run. Of course I would have loved to
have gotten a Rickenbacker 4003, which lists for over $2000, but I kind
of felt like that was a little out my my price range for an instrument
which I had yet to develop any skill in playing. Plus, the Rickenbacker
is "only" a four-string, and the music I'm working on requires something
with a little more low end, which led me to looking into five-string
basses. I was thinking on a budget for this investment and looked into a
bunch of different makes and models before ordering the Peavey Grind BXP
NTB 5-string bass pictured above. It's a 35-inch scale bass with a
laminated mahogany and maple neck that extends
the entire length of the instrument for incredible sustain, rosewood
fingerboard, two passive humbucking pickups, and a distinctive crashing wave body design crafted
from imbuia wood. It's also available as a 4-string or 6-string bass model.
MSRP was $549 without a
case (add another $80 for that). I paid $430 including the case from Zzounds. Winner of Bass
Player magazine's Editor's Award, they called it "a sonically rewarding
experience." I'd heartily agree with that.
Ovation Ultra 2171 Guitar (Serial #8041097)

The
Ovation Ultra 2171 Contour GS Acoustic-Electric 6-string Guitar was not
something that I went out and shopped for, but I'm on the email list of
Musician's Friend who send me daily reminders that there are things
musical that I really can't live without, especially when prices are
slashed to the extent that this guitar was. The MSRP on this guitar was
$850, but Ovation discontinued the model, so I found it on clearance for
$399. Then the day after I ordered it, Musician's Friend dropped the
price another $40, so I called them and they adjusted my price down to
$359. I had to buy a case separately, but still, this was a steal of a
deal.
Ovation makes guitars in factories located in Korea,
where they manufacture their lower-priced models, and in the US where
their high-end guitars are made. The Ultra series were of hybrid
manufacture the sub-assemblies made in Korea, and the final assembly
and inspection done in the US. This is actually a very good under-$1000
guitar, with a solid Sitka spruce top, laminated maple and mahogany
neck, rosewood fret board, and Ovation's OP-Pro preamp usually found
only on their high-end models. Fit and finish are flawless. The bowl on
this model is a deep contour style, so it has a very full sound even
when not plugged in. It came strung with D'Addario EXP16 12-53's which I
replaced with D'Addario EXP15 10-47's to make it a little more
comfortable for me to play. The intonation was not affected by the
lighter strings. Tuning has been extremely stable.
My only complaint is the location of the 1/4" output
jack, which is awkwardly placed for playing plugged in while sitting
down.
Ovation CS255 Guitar
(Serial #5009491)

This is the Ovation CS255 12-string
that started me down that slippery slope of becoming a virtual guitar
player. I figured this was a good place to start, and I wasn't
disappointed. For those of you who may be unfamiliar with Ovation guitars,
they first appeared back in the late 1960s, Glen Campbell being an early
endorser of the design, and are distinguished by their unusual
construction - the neck and top of the guitar are pretty normal, but
that's where it ends. The entire back of the guitar, what would normally
be the sides and back of a traditional guitar, are replaced by a
rounded, composite bowl-shaped structure, called simply the "bowl." Its
shape is designed to reflect the sound created by the vibrations of the
strings and guitar top out the front of the guitar, as opposed to the
basic box shape of traditional guitars.
They are also among the first
acoustic guitars to have electronic pickups and preamps installed on them
as standard equipment. The pickup is a piezo-electric type and is mounted
under the bridge saddle, which is of a compensating design for better
intonation. The pickup feeds the on-board preamp, powered by a 9V battery,
which includes a three-band equalizer, built-in chromatic tuner, and
volume controls, with a single mono output.
This is a very nice guitar, though
one made by Ovation in their Korean factory at lower cost. Ovation still
has a US factory for their higher-end models, but as more and more
instrument manufacturers originally based solely in the US - in fact,
manufacturers of just about anything - move their manufacturing to places
on the planet where labor costs aren't so high as they are in the US, the
Koreans have begun producing some relatively high-quality instruments on
behalf of their US partners.
Unusual with the design of this
particular guitar is the lack of a single, central sound hole, replaced
here by a series of 15 sound holes of various dimensions placed on the
upper bouts of the body, set off by exotic leaf motifs in various other
woods. It's visually a very attractive design, although I can't attest to
what it does for the actual sound of the guitar if, as I am doing, you are
recording it strictly from the pickup. The CS255 also features the
shallowest bowl design that Ovation offers, diminishing its unamplified
volume, and making it unsuitable for unamplified use except for
practicing, in which case this feature can spare your neighbors from
having to listen to you, which can be an advantage for apartment dwellers.
Ross 705 Vibraphone

You might find it unusual that a
musician who is primarily a keyboardist and guitarist would own a
vibraphone, but take a look at it - it's just a big keyboard, after all,
one that you strike with mallets as opposed to your fingers - and I've
always loved the sound of those metal bars being struck. I bought this
back in 2002, and its been a really fine entry-level vibraphone. By entry-level, I mean that it's not
quite a full-sized vibraphone. The bars on this model are "semi-graduated"
in that there are only two different bar widths across the three octaves
of its range, as opposed to four different bar widths on professional
instruments. Also, the bars are a little thinner than those on
professional models, but Ross did a remarkable job in creating a fine
instrument at a lower cost than their competitors do for comparable
instruments, and the over-engineered and sturdy frame was far better than
anything else in the price class. Ross doesn't exist any more as a brand.
They were bought out by Jupiter Music which now manufactures vibraphones
under the "Majestic" brand name.
I don't use this instrument for
recording, mainly due to a lack of suitable microphones and the fact
that my apartment faces one of the busiest streets in downtown Baltimore -
this is simply not the place for live recording of anything - but I do use
it for composing. I'm a big fan of percussion music, and what better way
to compose than to actually have the instrument before you to see what is
practical for someone to play, as opposed to what's completely impossible
to play. For recording purposes, once I've
worked out a vibraphone part, I'll create a MIDI track and assign it to
either the vibraphone sample on my Yamaha P200, or to a high-quality sound
font or other sampled vibraphone.
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VIRTUAL INSTRUMENTS:
Arturia Moog Modular V
Arturia Minimoog V
Arturia Yamaha CS-80V
Native Instruments B4 II Organ
G-Force M-Tron
EWQLSO Gold PLAY Edition
EWQL Symphonic Choirs & WordBuilder
Quantum Leap Colossus
Miroslav Philharmonik |
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Arturia Moog Modular V

For the sake of argument, let's just
say that you were a huge fan of the sound of the great big Moog modular
synthesizers that were manufactured way back in the late 1960s through
most of the 1970s. You idolized people like Keith Emerson, or Wendy
Carlos, or others who could actually afford the many thousands of dollars
it would have cost you back then to own one of these behemoths, but they
were out of your reach then, and they just don't make them anymore. And
if, today, you could find a real one for sale, it would probably take
thousands more dollars just to put it back into playing condition, and
even then, the oscillators would constantly be going out of tune, spare
parts would be impossible to obtain, it would take up half your studio,
and you would constantly be untangling a mess of patch cables.
Now let's say that a few decades
later, an enterprising French company called Arturia, working with the
approval of the late, great Bob Moog himself, managed to develop a
software emulator of this holy grail of synthesizers that could be bigger
and better than just about any of the actual Moog modulars anybody ever
had, never went out of tune unless you told it to, included modules like
the Bode Frequency Shifter of which only a dozen were ever made in the
entire world, had a noise floor of zero dB, could actually store patches,
and on top of everything else, you could make it polyphonic. And let's say
that you could buy one for an MSRP of $250. I'll bet you'd pee in your
pants. I know I just about did when I learned about this a couple of years
ago.
This is one of the most amazing
pieces of software that I've ever seen, and the sound of this thing is
absolutely incredible. It takes a bit of computer horsepower to make it
run effectively - faster CPUs and lots of RAM seem to help - but this is
an utterly astounding piece of digital technology. That picture above is a
screen shot of what you'll see when you load it on your system, either as
a standalone device or as a VST plugin. It comes with a bunch of presets,
many of which were developed by musicians who were familiar with the
actual hardware versions of these synthesizers, though a lot of the
presets are pretty cheesy in my opinion. However, they do sometimes
provide good jumping-off points for you to make modifications and create
your own sounds, which is, after all, what these things are all about.
You have to know the basics of
subtractive synthesis before you begin, or at least it helps if you do,
since that was the underlying architecture of Moog synthesizers. You
connect the various oscillators, filters, and other modules together with
virtual patch cables. Click on a jack in the interface and a patch cable
appears. Drag it to where you want to plug it in, and you've made a
connection between the modules. Twist the knobs by clicking on them with
your mouse and turning them to where you want them.
A word of caution, though - you will
spend endless hours twiddling with the knobs and plugging this thing into
that thing just to hear what happens, and if you're not careful you could
end up frying your speakers. Seriously, be careful until you know what
you're doing. But this thing is a total blast, and the quality of sound
that it can produce is unbelievable. I literally cannot say enough good
things about this product, but you will have to spend time getting to know
it and making it your own to realize its potential.
Arturia Minimoog V

The original Minimoog was
produced from 1970 until 1981 and became one of the most widely heard
synthesizers in history, featured on countless recordings, and used by
such famous artists as Rick Wakeman, Keith Emerson, Chick Corea, Jan
Hammer, and many, many others. It was the first "affordable" performance
oriented synthesizer to gain a substantial following, even though at about
$1500 back in those days, you still had to have some bucks to acquire one.
That would be the equivalent of about $5000 to $6000 today, so they
weren't cheap. Moog Music began marketing an updated version of the
Minimoog a while back called the "Minimoog Voyager" which is available in
various editions for around $3000 in today's dollars, so you could say
they've come down in price a bit, and the modern version sports a lot of
improvements on the original - notably, oscillators that stay in tune, and
MIDI implementation.
Arturia developed their
virtual software version of the venerable Minimoog in consultation with
the late Bob Moog, as they did with their Moog Modular V, to reproduce as
faithfully as possible the warm analog sound of the original Minimoog in a
digital emulation. There are those who will argue that the Arturia
Minimoog V is less than an accurate sonic reproduction of the analog
synthesizer on which it is based, but for an MSRP of $250 I can give up a
little authenticity for the privilege of getting close to that sound.
Granted, it would be cool to own a "real" Minimoog and be able to twist
the knobs by hand, but if using a mouse to do the same thing saves me
$2750, I have to consider that.
And I have to tell you,
this thing sounds pretty darned good. You might be wondering why - since I
already owned the Arturia Moog Modular V - why I would want to add yet
another virtual Moog synthesizer to my arsenal. Two reasons come to mind.
First, the Minimoog -
virtual or actual - doesn't sound like a Moog modular synthesizer. There
is a lot of common ground between the two, but the Minimoog was designed
as a performance synthesizer, whereas the Moog modulars were primarily
studio instruments. The oscillators and filters share many
characteristics, but the Minimoog always had a big fat warmth to it, even
when it was screaming.
Second, the Minimoog is a
LOT easier to use than the modular Moog. There are no patch cords. You
don't feel like a rocket scientist when you're creating a new sound. The
architecture is rather straightforward - oscillators to mixer to filters.
That's basically it, so it's a lot faster to create a sound, even though
that sound isn't capable of being modulated in as many ways as with the
Moog modular, and your oscillators and filters aren't capable of as many
variations.
Arturia has added many
features not found on the original Minimoog, like an arpeggiator,
polyphony, and
various modulation parameters. But the bottom line is that sound, and if
you've been wanting a Minimoog for decades and never had the cash for the
real thing, then this is your ticket.
Arturia Yamaha CS-80V

A short while after Arturia
introduced their Moog Modular V emulator, they did it to me again by
producing an emulator of the Yamaha CS80, one of the first true polyphonic
analog synthesizers that Yamaha manufactured in the late 1970s. I had to
have it, mainly because, although I could never have afforded one back
then, I did have the opportunity to play one once, when a friend of the
band I was playing in at the time - a rich friend, apparently - brought an
actual CS80 by our studio for a couple of days. I would have sold my soul
to the devil for one at the time, but the devil wasn't in the market.
This is another extremely
well-designed piece of software emulation, with all the sliders that
appeared on the original hardware, plus a lot more programmability. A
couple of the coolest aspects of the original CS80 were its portamento
capabilities, where you could make a chord swoop in from a bunch of
different pitches to arrive dramatically, and its ring-modulator, which
could produce completely outrageous sounds. One of my favorite avant-garde
albums from the time was Vangelis' "Beaubourg," which was recorded
primarily with the CS80, and still astounds me to this day.
I haven't spent nearly the time with
this emulator as I have with the Moog Modular V, but its sonic qualities
are in the same league, and the system requirements are about the same as
for the Moog - heavy CPU usage is required, so have a fast system with
lots of memory if you want to use one. It also works as a standalone or a
VST plugin.
If you're into this kind of vintage
gear, check out Arturia. They've also done emulators for the ARP 2600,
Minimoog, Sequential Circuits Prophet 5, and Roland Jupiter 8. I don't own
any of those, but they were all venerable keyboards in their day, and I'm
sure the Arturia versions are at least as good as the originals in sound
quality.
Native Instruments B4 II
Tonewheel Organ Emulator

Another venerable holy
grail of the keyboard world is the Hammond B3 organ, the original versions
of which were manufactured between 1955 and 1974, and became mainstays of
the rock and jazz keyboard sounds of the time. The original instrument was
electromechanical in its sound creation, and the double-manual keyboard
was housed in a massive 500 pound walnut cabinet which roadies continue to
curse to this day. In addition to the organ itself, to get that classic
sound, you needed at least one or more huge, heavy Leslie speaker cabinets
with their counter-rotating high frequency horns and low frequency speaker
baffles, preferably over-driven by tube amplifiers. So you were looking at
about a half-ton of equipment all told. Hammond Organ was eventually
bought by Suzuki of Japan, and they recently re-introduced the B3 in an
all-digital sound creation scheme which recreates the original tonewheel
sound, still housed in a 500 pound walnut cabinet that looks just like the
original. And you'll still need the Leslie speakers, and the roadies. It
costs $24,995 without the Leslies. They go for about $2000 apiece.
I like walnut just as much
as the next guy it's one of my favorite woods, as a matter of fact. And
there's something to be said for one of those huge, heavy organ cabinets
with the two manuals of fabulous waterfall keys, and all those drawbars
and other controls right at your fingertips, but $30,000 for an organ rig
is a little bit more than my bank account can afford, and besides, I live
on the second floor.
A number of different
musical instrument manufacturers have tried to recreate the classic B3
sound over the years, both in physical instruments like the Crumar T2B
that I bought back in the 1980s which no longer functions, and is the
biggest and heaviest paperweight that I now own to the more recent
digital emulations, available first as MIDI outboard devices that still
had actual drawbars, to the more recent software-only versions. Native
Instruments came out with their first version of the B4 back in 2000, and
it was far and away the best software emulation of the original B3 sound.
Their latest version, the B4-II, takes the virtual B3 to a whole new
level.
Working as a standalone or
VST plugin, the Native Instruments B4-II is not just one Hammond B3 organ,
but a collection of Hammond B3s which can be endlessly tweaked to create
the individual sound that the user wants. Not only do you have the full
spectrum of drawbar adjustments, which provide for potentially millions of
tonal variations, but you can do things no real B3 is capable of. For
instance, you can choose the virtual age of your organ, from a sparkling
new one fresh from the showroom floor, to a battered old veteran that's
been dropped down backstage staircases a few too many times. You can
choose from a variety of speaker cabinets, including both the Leslie 122
and 147 models with either closed or open cabinets, and a number of other
non-Leslie models. With the Leslie speakers, you can control the upper and
lower rotor speeds, both fast and slow, as well as the
acceleration/deceleration of the rotors, and the microphone positions in
both proximity, balance, and stereo panning.
You can also control the
amount of tube amplifier overdrive a MIDI controller pedal, not
included, is extremely helpful to serve as the swell pedal for this effect
and should not be confused with a simple volume pedal. You can create
presets and store them for instant recall. You can interface it with an
outboard MIDI controller for more immediate tactile response of such
things as the drawbars. Basically you can have more control over the sound
of your virtual B3 organ than anyone with an actual B3 could ever hope to
have. And the sound the sound is the most important thing, after all
is simply awesome.
The only drawbacks to
working with an emulator such as this as opposed to playing the real thing
are the lack of an authentic Hammond keyboard, which has a tactile feel
that no MIDI controller keyboard can accurately reproduce; and the lack of
the immediate real-time control over drawbar settings, which a MIDI
controller could help to overcome. But for $230, this is an insanely good
substitute for the real thing.
GForce M-Tron

If you were into rock music in the
late 1960s through the 1970s, the sound of the Mellotron is one with which
you are familiar, whether you know it or not. It was used by many of the
top artists of the time, including the Beatles, Rolling Stones, Yes,
Genesis, and many others, but perhaps most distinctively as a part of
their sound, by the Moody Blues.
The Mellotron was a contraption, to
say the least, but it was perhaps the first sampling keyboard device,
although completely analog in its design. The most common type was
probably the M400, which boasted a 35-note keyboard, and the three or four
knobs you see in the picture above, a pretty spartan layout even for
vintage keyboards of the time. It utilized magnetic tapes which contained
recorded samples of the actual instruments being played. These tapes were
installed as strips into a frame within the machine, and when you pressed
down a key on the keyboard, a playback head would mechanically move along
the tape strip and play back the analog recording for that particular
note. You could only play a note for about 8 seconds, and them the
playback head would reach the end of the tape strip, and the sound would
cease, so it took some finesse to voice chord progressions properly.
The technology was certainly crude
by today's standards, but the result was a sound that was totally
distinctive. You could buy tape frames with up to three different
instruments on each strip of tape, and switch between them by twisting a
knob on its control panel. A tape frame might typically contain stringed
instrument recordings, say, a violin choir, or brass instruments, or an
actual voice choir - or anything else you were willing to pay for the
company to custom make for you. The string, choir, and flute sounds were
perhaps the most common.
But the sound! It was unique,
distinctive, and otherworldly. It didn't really sound like what the actual
instruments recorded on the tapes were - it sounded really cool and a
little weird. It spawned a whole generation of keyboards, beginning in the
late 1970s, that attempted to capitalize on the popularity of the string
sounds of the Mellotron, which were known as string machines or string
synthesizers, none of which was able to accurately reproduce the sound
that made the Mellotron famous in the first place.
After several other manufacturers
attempted, most unsuccessfully, to alleviate the lack of a viable
alternative to an actual Mellotron, with sample libraries of original
Mellotron tapes, GForce finally did it right and created the M-Tron, the
definitive virtual Mellotron.
Apparently, they scoured the world
in search of the best master tapes that still existed of those original
sounds, and resampled them with love and care, producing the definitive
virtual Mellotron, which works as a standalone or VST plugin. Granted, a
lot of the samples they have included are not particularly noteworthy -
more obscure tape sets that not many people used, for good reason - but
you do get all the greatest Mellotron samples of all time.
And if you hold a note for 8
seconds, it will quit, just like the original, which will make you play
your emulator just like the original Mellotron, thus adding to the
authenticity of the sounds you create. Awesome - simply awesome.
EastWest / Quantum Leap
Symphonic Orchestra Gold Complete PLAY Edition

Earlier in 2008 I
followed the upgrade path offered by
EastWest Soundsonline and upgraded my EWQLSO Silver edition to the
Gold Complete edition. First they made me an offer I couldn't refuse in
terms of the cost a two-for-one sale on some of their most desirable
virtual instruments. I bought their Quantum Leap Colossus virtual
instrument as my freebie, a kind of Swiss army knife instrument
collection reviewed elsewhere on this page. Second, I had the
opportunity to pre-purchase a license for the upcoming "Play" edition of
EWQLSO Gold, the long-awaited complete re-engineering of the underlying
sample playback engine and its associated user interface.
A little explanation of
the various flavors of EWQLSO might be helpful. There are three editions
of this orchestral virtual instrument collection available: the Silver
edition at $295 comes with 11Gb of 16-bit samples and one microphone
position; the Gold edition at $695 contains 33Gb of 16-bit samples with
many more articulations than Silver, and one microphone position; and
the Platinum edition at $1295 features 117Gb of 24-bit samples with all
the same articulations as Gold, plus a choice of three microphone
positions. All three EWQLSO Play editions now feature the newly
redesigned user interface and sample playback engine, and all work
either in standalone or VST plugin modes.
The new interface is a
joy to behold, and seems much more intuitive than the older Native
Instruments Kompakt interface. The envelope filter has been greatly
improved, a stereo doubler is included, and a fabulous convolution
reverb is now included, too. Under the hood so many improvements have
been made that it's not possible to list them all here. One thing you
may not like is the new authorization procedure, which will require you
to have a little dongle called an iLok, sold separately for about $40,
attached to a USB port on whichever computers you are using the
software. The iLok stores your authorization keys, so theoretically you
can have the software installed on multiple machines, but you can only
use it when the iLok containing your license is plugged in.
This isn't really a
problem with the Silver and Gold editions, since they can be used
effectively on a single system although you should install the sample
library and software on separate hard drives for best performance.
Platinum users, though, are likely going to want to install each
orchestral section strings, woodwinds, brass, and percussion on
separate computers for best performance, which means that those users
will need a separate iLok for each library computer, and one more for
the computer running the sample playback engine. So that's an extra $200
just for iLoks to make the system work. However, if you can afford the
Platinum complete edition and five computers to run it on, that's
probably the least of your worries.
The actual roll-out of
these new editions could have gone a little more smoothly. For instance
a lot of users, myself included, who bought the Gold edition, didn't
receive authorization codes for both the Gold and Silver libraries,
which are both necessary for everything to work. But tech support was
working a lot of overtime and were extremely prompt in addressing the
various issues everyone was having.
Still, the EWQLSO Play
edition family is the state of the art in orchestral sample playback. It
was a long wait, but the folks at EastWest Soundsonline really did a
terrific job with this package.
East West / Quantum Leap
Symphonic Choirs PLAY Edition with WordBuilder

The talented and
ever-busy folks at EastWest Soundsonline introduced the first version of
their Symphonic Choirs a few years ago, and it proved to be an immediate
hit, primarily with composers of movie soundtracks, who found countless
uses for it, especially in movies featuring gothic, religious and horror
themes. How else were you going to be able to afford an entire classical
choir on a cheap movie's music budget?
Upgraded in 2009 to the
new PLAY interface and sample playback engine which now controls all the
instruments in EWQL's symphonic collections, the most dramatic feature
of the Symphonic Choirs is the newly developed WordBuilder engine, which
allows the user to actually tell the choirs what words to sing. Now
before you go off and actually believe the marketing hype delivered by
EastWest Soundsonline that makes it sound like accomplishing this is as
easy as typing in some words on your computer, selecting a choir, and
playing away on your MIDI keyboard, let me caution you. Ultimately, yes
you could do that, but you probably wouldn't like the results. This is
very sophisticated software, and while EWQL has done a remarkable job in
accomplishing what they set out to do with this package, it is not
perfect, it has a rather steep learning curve, it takes a powerful
computer, and you've got to really want to do something serious with it
in order to get acceptable results. If you're the impatient type, don't
even bother with it. But if you've got a project that needs or would
benefit from what it can do, and have the time it will take to learn the
systems, then there's nothing else on the market that can even approach
it in a virtual instrument.
EWQL actually recorded
the thousands of individual samples that make up the underlying sounds
some years ago in the same recording hall that they used for their
Symphonic Orchestra collection, so the ambience of the choir samples
will blend seamlessly with the orchestral sounds. They have included
separate choirs of female sopranos and altos, male tenors and basses,
and a boys choir. The sample library itself is huge, requiring 40Gb of
hard drive space, and you had better locate those samples on a separate
drive from your operating system, which should also be separate from the
hard drive that you save your project files to. One nice thing about the
Symphonic Choirs package is that EWQL doesn't have separate upgrade
bundles like they do with their Symphonic Orchestra in order to obtain
all the microphone positions they used to record the samples, and the
24-bit samples themselves. There is only one version of EWQL Symphonic
Choirs PLAY with WordBuilder, and it's the whole enchilada, yours for
$500 MSRP.
Pictured
at the left is the WordBuilder interface, where you will spend most of
your time when using the system. Once you insert an instance of the
Symphonic Choirs instrument into your DAW as a virtual instrument, and
select and load a choir sample bundle into it, you insert the
WordBuilder into the MIDI track or tracks that you are using to send
notes to the Symphonic Choirs instrument as a MIDI plugin. Then the fun
begins. WordBuilder's job is to formulate and transmit the phonetic
information about each syllable in the lyrics to the Symphonic Choirs
PLAY engine. At the top center of its screen is a text box where lyrics
are entered, either in English, phonetics, or the WordBuilder's
proprietary "Votox" syntax. Votox is the preferred method, and is a
relatively easy phonetic syntax to learn.
The large pane at the
bottom of the WordBuilder screen is a bar graph representation of the
syllable selected for editing. It shows in order, from top to bottom,
each of the phonemes that make up the syllable. The word "choirs" is
shown in the example, which is spelled "KwaErz" in Votox. The color bars
to the right of each letter represent their relative duration, expressed
in milliseconds on the graph. It's a one syllable word, but it has six
separate phonetic elements - the initial non-pitched consonant "K", the
"w" sound which is a pitched consonant, then a diphthong vowel
combination, then two more pitched consonants. You can modify the length
of each of these elements, adjust their volumes independently, adjust
how long it takes the two vowel sounds in the diphthong to cross-fade,
and adjust how long it takes the word to close after the MIDI note ends.
In order to program
lyrics for the choirs to sing, you've got to think in syllables, because
a word made up of more than one syllable simply won't work if you enter
it that way into the text box on the interface. Not only that, but
you've got to be conscious about the way that real choirs sing in terms
of phrasing, how words and individual syllables are joined together, the
tempo at which a phrase is being sung, and the relative space between
each individual note. For example, if you wanted to have the choir sing
the words "I can't take it" at a slow tempo, then the "t" sound at the
end of the word "can't" might actually be articulated before the next
"t" sound at the beginning of the word "take". But at a faster tempo
there's not enough time for the "t" sound at the end of "can't" to be
articulated distinctly. Go ahead and say the phrase at different tempos
and concentrate on what your tongue is doing, and you'll see that at a
fast tempo, the "t" at the end of "can't" is actually choked off - you
don't actually articulate it before the "t" at the beginning of "take"
begins. Your tongue hangs there on the roof of your mouth at the end of
the word "can't" waiting for the opportunity to articulate the "t" sound
at the beginning of the word "take" because there's not enough time to
articulate both "t" sounds.
And if you think that the
solution is to have the choir simply sing "I can take it" instead, then
say that, and you'll see that your tongue actually ends up in a slightly
different position at the end of the word "can" in that phrase - it's
more flattened out and relaxed against the roof of your mouth behind
your front teeth because the word ends with an "n" sound. But when
you're saying or singing "can't take" then your tongue is drawn back
from your front teeth and is much firmer against the roof of your mouth,
which results in the "t" sound at the end of the word "can't" being sort
of implied even though it's not distinctly articulated. If you
understand that example then you get a much better idea of what you're
going to be dealing with using WordBuilder with Symphonic Choirs.
Now before you go away
thinking "Well this is impossible - it's just too much work" then
consider what an absolutely remarkable achievement EWQL has accomplished
with this virtual instrument. This is really bleeding edge stuff, and it
can only get better from here. You'll get out of it what you put into it
time wise, to a point. In terms of the choirs achieving really
understandable words in the context of a total composition blended
together with other instruments, it's probably not going to happen. But
then again, if you've ever heard an actual symphonic choir together with
other instruments, well, they're really not all that understandable
either when it comes right down to it. There are many other aspects of
the software that I haven't even mentioned that allow for even more
fine-tuning of the vocal articulations, just so you know.
One particularly notable
feature lacking, however, is the ability of the WordBuilder to work with
any of the solo voices provided in the Symphonic Choirs sample library,
and EWQL doesn't address why this is the case in any of their
documentation. I'm assuming it's because of various technical issues
that simply make it impossible at this time, but it would certainly be
an obvious feature for them to include in future updates. I'll bet
they're working on it.
Quantum Leap Colossus

Sometimes a virtual
symphony orchestra, a collection of classic synthesizer emulators, and
some really fine guitars just aren't enough. What do you do when you
really need some authentic bagpipe samples, or a dulcimer, didjeridoo, clavinet,
sitar, or a collection of drum kits or bass guitars, and so on and so
forth? You need something like the Quantum Leap Colossus, or its bigger
brother, the Quantum Leap Goliath the Swiss army knives of virtual
instruments. Colossus is the instrument that I got for free early in
2008 when I upgraded my EWQLSO software, thanks to a 2-fer sale that
Soundsonline was running at the time. It normally goes for $535.
In 32Gb of samples, this
virtual instrument covers a lot of ground and fills in a lot of the gaps
that I had in my arsenal of instruments. Powered by the Native
Instruments Kompakt sample playback engine with which I was already
familiar, this is truly a great addition to my studio, especially
considering that I got it for free. There are lots of ethnic
instruments, keyboards and mallet instruments, brass, orchestral and
choir samples, pianos and electric pianos, guitars, basses, drums and
percussion, synth pads, leads, and basses, and most of them are really
useful and well done.
Worth special comment are
the Fazioli F308 grand piano, the 1972 Rickenbacker electric bass
guitar, the Taiko drums, and the studio drum kits, but that's only
scratching the surface of what's available here. I obviously didn't need
the orchestral samples, but if you can only afford one high-quality
virtual instrument, then this one might fit the bill for you, even if
you have to pay for yours.
Miroslav Philharmonik

Back in the early 1990s, Miroslav
Vitous - perhaps better known as one of the founding members of the
jazz-fusion super group Weather Report - decided to create a collection
of orchestral samples, using the Czech Philharmonik orchestra, and
making the samples available on a set of CD-ROMs. They were, at the
time, the best orchestral instrumental samples available, and quickly
became a favorite of many composers, despite the hefty price tag of
several thousand dollars for the complete set. That was then.
Today, they are still very good
samples, but instead of shelling out a few grand for them and having to
load them into a playback engine of your own, you can buy the whole
original set plus some previously unavailable sounds, together with
their own playback engine which functions as either a standalone or VST
plug-in, and get it all for a $599 MSRP.
There is a lot to choose from here
- solo and ensemble sounds of all the orchestral instruments, plus a lot
of extras, like pipe organ samples, and some very good choir sounds with
a variety of vowel articulations. I'm not too particularly enamored with
the percussion section, though they were thoughtful enough to include a
timpani crescendo, which is something I had to do manually before. The
string sounds are excellent, both ensemble and solo, and the brass and
woodwinds are passable and convincing depending upon what you are after.
There is a lot of flexibility for
creating dynamic performance combinations, and some of the ones that are
included are very well done and quite fun to play for sketching out
ideas. There are about 7Gb of samples all told, which come on two DVDs.
The GUI itself is serviceable and easy to understand, once you get over
the Jules Verne look of it. From a price standpoint, the Miroslav
Philharmonik is hard to beat, although you won't want to depend upon it
alone for all your orchestral sample needs - it's just one more
instrument to add to your arsenal, but well worth it.
|
|
STUDIO HARDWARE:
HP ProBook 4720s
Asus P5W DH Deluxe/Intel Core2 Duo
Focusrite Saffire PRO 24
M-AUDIO Audiophile 192 Interface
M-AUDIO Audiophile 2496 Interface
Behringer Eurorack MX2004A Mixer
Crown XLS202 Power Amp
JBL Studio Monitor 4410 Speakers
Sennheiser HD280 Headphone
Sennheiser RS180 Headphone
Line 6 POD 2.0
Planet Waves Tru-Strobe Tuner
Apple iPod nano 8Gb |
|
Hewlett-Packard ProBook 4720s
XT992UT with Intel Core i5-480M 2.67GHz

Let me qualify what I
said below in my Asus P5W DH Deluxe review about never buying another
pre-manufactured computer in my life no matter what. I should have
restricted that statement to desktop systems, but when I wrote that I
honestly did not anticipate buying a laptop system. I ended up with this
HP ProBook out of frustration in the lead-up to my producing the April 4,
2011 concert of the Peabody Wind Ensemble, and their performance of Johan
de Meij's "Symphony No. 3 Planet Earth," a mammoth work nearly an
hour in length that involved close to 150 musicians, including a choir.
The piece also requires three keyboardists who variously play piano,
celesta, and two MIDI keyboards playing sampled choir and organ sounds. One of them also controlled the cued
playback of pre-recorded sound effects backing tracks called for in the
score. I tried setting up a system using a loaner Dell PC laptop from the
Peabody IT department, but it proved inadequate both in terms of processor
power (it was a Celeron), and lacked the proper Firewire chipset to work
with the Focusrite Saffire Pro 24 audio-MIDI interface we had just bought.
So I said what the heck, I
could use a new computer, and a laptop would be a good thing to have for
various reasons, and went to my good friends at TigerDirect to see what
they had. The HP ProBook 4720s XT992UT a name which doesn't exactly roll
right off the tongue was right in the ball park spec-wise, and at $899
USD was about $1650 less than the price of the most comparable MacBook
Pro. Here is a brief list of specs and features:
- Intel Core i5-480M
dual-core processor, 2.67 GHz, 3Mb L3 cache, 4 threads, 64-bit, 32 nm
lithography, introduced in January 2011
- 4 Gb DDR3 RAM @ 1066MHz
- 500Gb, 7200 rpm hard
drive
- Windows 7 Professional
64-bit OS
- 17.3 inch HD LED backlit
anti-glare display, 1600x900 resolution
- 8 cell Lithium-ion
battery providing up to 6 hours power when not plugged in
- ATI Mobility Radeon HD
6370 graphics with 1Gb VRAM
- DVD Super Multi Dual
Layer Burner
- 3 USB2 ports
- VGA port
- HDMI port
- RJ-45 Ethernet port
- eSATA/USB combo port
- Express Card 34 slot
- Media card reader
- Integrated wireless LAN:
Bluetooth and Ralink 802.11b/g/n
- Full-size keyboard with
spill-resistant drains
- Built-in 2MP webcam
- Dimensions: 16.17" x
10.49" x 1.11"
- Weight: 6.51 lbs.
It looked pretty good to
me, so I bought it, along with a SIIG NN-EC2012-S1 2-Port FireWire 6-Pin
Ports ExpressCard ($69 USD), and an HP BP849UT Business Nylon Notebook
Backpack ($35 USD) to carry it around in. Total damage $1013.28 delivered.
I think I did pretty well, considering. You might be interested in why I
decided to purchase this computer myself, considering that the main reason
I did it was for a Peabody task. One word expediency. It was easier and
faster to do it myself and take the risk of it not working for what we
needed than to go through the process of trying to justify it and ram it
through the purchasing process. And I think I made my point clear to my
superiors at Peabody in the process. We have been doing a lot more
repertoire in our ensembles that require the use of electronics, which I
wholeheartedly support being an electronic musician myself. I have no
doubt we will be purchasing one or more laptops in the near future to
address those needs, and my recommendations will factor heavily into that
process. Besides, I get to keep this system and use it in my own projects
now.
This is the first system I
have with Windows 7 installed, and Microsoft seems to have heard all the
complaints they received after Windows Vista was released. Windows 7 is a
very nice operating system, and far less of a nag than Windows Vista was.
Unfortunately, only a few days after I started using it, Windows 7 Service
Pack 1 came out, but it was no problem to download and update the OS.
Peabody was kind enough to purchase an upgrade to my DAW, so this machine
now is running Cakewalk Sonar X1 Producer edition, which I will review
elsewhere on this page. I installed Miroslav Philharmonik on it as the
first virtual instrument, since that is what we needed for the Peabody
Wind Ensemble project I was working on, and have since begun installing
several other virtual instruments in my collection as time permits.
The display is big and as
bright as you want to make it, with excellent color, good glare reduction,
and very good side-to-side and up-and-down visibility you don't have to
be directly in front of it to see it clearly. Having the VGA port will
allow me to attach a spare monitor when using Sonar to take advantage of
Windows' two-monitor capabilities, especially important since Sonar
provides the user with so much data on its many views of a project. Connecting to a wireless
network is as simple and painless as you could hope for. I had heard
complaints about HP's touchpad on this particular model, but have to say
after using it that I find it very responsive. The only complaint I have
about the touchpad is that it blends so seamlessly into the chassis that
it could use a little tactile demarcation I have found myself wandering
my fingertip outside its boundaries more than a few times.

My
only other negative comment about this laptop is that most of the I/O
ports are located towards the front of the base along the side edges, with
the exception of the 1/8" microphone and headphone jacks and media card
reader which are located towards the left of the front edge. Two of the
USB2 ports are on the right, and the third on the left, along with the
eSATA, ExpressCard, VGA, HDMI, and ethernet ports. That should be no big
deal if you're only using one or two of them, but if you have a lot of
external devices connected it can get a little crowded. Especially with
the ExpressCard slot, which is a "push to lock - push to unlock" connector
that doesn't seem to grab the inserted card very securely, you have to be
extremely careful not to accidentally disconnect the card, which could
potentially damage the device you have connected. However, laptop
architecture is never perfect in this respect, and in this case the rear
of the base is where HP located the battery pack, so they couldn't put the
ports there anyway.

The SIIG FireWire
ExpressCard contains the Texas Instruments chipset recommended for digital
audio I/O specifically by Focusrite. The SIIG card contains two 6-pin
FireWire connectors, but does not provide bus power to compatible devices
directly through the connector as it does on my Asus desktop system.
Instead there is a small connector on the external portion of the card
which, with an optional power cable (not included), can
provide power to the FireWire device. Unfortunately that means another
cable in the way next to your left hand, and with the card inserted on the
left of the computer, the connector for this cable is pointed in the wrong
direction to be useful. So when I have the Focusrite Saffire Pro 24
interface connected I'm using it's supplied wall-wart power supply.
Some of the larger virtual
instruments I plan to install are going to require an external hard drive to store and
retrieve samples from, however, which is why I was extremely pleased to
find a laptop with an eSATA port. I am planning to add an Other World
Computing 2TB Mercury Elite-AL Pro Quad Interface External HDD w/ eSATA,
FireWire 800, FireWire 400, & USB2 Ports to my setup. This external drive
will hold the digital samples from various virtual instruments, so as not
to overtax the I/O on the internal drive while Sonar is running. And since
the interface is eSATA it will be as fast as an additional internal drive.
All in all I'm very happy with this HP ProBook. It is without a doubt the
fastest computer I own now, boots fast, runs cool and almost silently.
It's a lot of bang for the buck highly recommended.
Asus P5W DH Deluxe with Intel
Core2 Duo "Conroe" E6600 2.4GHz

I promise to never, ever buy another
pre-manufactured computer in my life, no matter what. There, I said it,
and I can say that because my first-ever built-from-scratch PC not only
works, and works extremely well, but also saved me at least 50% of its
cost over the nearest PC that I could have bought pre-manufactured. It was
actually a lot easier to build than I thought it was going to be, all
things considered. Many people seem to think that you have to be an
engineer of sorts to do something like this, but you don't. You simply
need to know what it is that you want the machine to be capable of
performing, research to find the right components at the best price, and
then put it all together with the simplest of tools - a Phillips
screwdriver, mainly.
The Asus P5W DH Deluxe
motherboard that I chose for this project was released in mid-2006 to rave
reviews, and it had the right combination of I/O ports and expansion slots
that I knew I would require. It is considered an enthusiast-class
motherboard, and the BIOS offers many options for overclocking the system
to obtain better performance from the CPU and memory. The Intel Core2 Duo
"Conroe" E6600 2.4GHz CPU that I installed in it is also considered one of
the best that Intel has produced, which also lends itself to overclocking.
I haven't gotten into overclocking with this system yet - there really
hasn't been any need for me to do that so far with what I have asked it to
do. Most overclocking enthusiasts, from what I have determined, tend to be
computer gamers, and those games often ask for a lot from a system. My
focus with this system is on music production, and I have found that I can
throw multiple virtual instruments at it without the CPU load even going
above 10-20%, which gives me a lot of headroom.
The Lian-Li case I chose
for this system was well worth the $150 it cost. It's superbly engineered
from all aluminum, making it very lightweight, and the fit and finish of
everything is astoundingly good. Horizontal-aspect cases are few and far
between, but that's what I required for it to fit into my studio rig. It
has bays for two optical drives and two hard drives within, a front panel
I/O port with two USB ports and a firewire port, two cooling fans on the
back, and sleek good looks.
Altogether this system cast
me just a little over $1000 to build. To buy a pre-manufactured system of
similar capabilities would have been upwards of $1500-2000.
Focusrite Saffire PRO 24 Audio
/ MIDI FireWire Interface

Now this is a thing of
pure beauty. In the fall of 2010 I was recording sample tracks with
Sonar 6 Studio Edition on my Asus system using the East West Quantum
Leap Symphonic Choirs in preparation for the Peabody Wind Ensemble's
upcoming recording of Johan de Meij's "Symphony No. 3 Planet Earth"
which is due to be released early in 2012. I created a MIDI sequence
with 12 tracks, each corresponding to a particular choral part in the
first movement of that piece. After rendering the audio to those tracks
and trying to mix them, I discovered something alarming. The M-AUDIO
Audiophile 2496 PCI interface installed in my Asus system was picking up
audible noise generated by the computer itself, which only became
apparent because the very low decibel audio tracks being mixed together
added up this previously unnoticed noise to an audible level. I tried
everything I could to get rid of it, but it became apparent that the
problem was that the audio interface was located in the computer box
itself, and was picking up things like processor clock sounds and who
knows what else.
I had to get rid of that
noise, so I began to investigate some of the newer external audio/MIDI
interfaces on the market, to get more physical separation between the
computer motherboard and the audio interface, and eventually decided to
give the Focusrite Saffire PRO 24 a try, particularly because Focusrite
provided drivers for Windows XP x64 edition which I still use on my Asus
system. It's sad that Microsoft sort of abandoned Windows XP x64, since
in the five years I have been using it, it has proven itself to be
extremely stable, but their decision led many hardware and software
developers to abandon it as well, providing little in the way of support
and compatibility.
That being said, the
Focusrite Saffire PRO 24 integrated seamlessly with my systems both
the Windows XP x64 and the Windows 7 Pro 64-bit and I
have been nothing less than astonished by its audio quality. There is
absolutely no discernable noise floor, even at the highest output levels
of the quietest musical passages. On top of that everything sounds so
much better all the way across the sonic spectrum, clearer and much more
transparent. It turns out I did an even better job of mixing than I had
previously thought upon listening to some recent projects I just
didn't know it until I heard it played back through this interface. The
front panel, seen above, provides two XLR-1/4" balanced combo jack
auto-switching inputs, which are the main input channels 1 and 2. To the
right of that are the input gain pots for channels 1 and 2, five-stage
LED level meters for inputs 1 through 4, an output monitor pot, and a
headphone level pot and its 1/4" stereo phone jack. LED indicators glow
red underneath the channel 1 & 2 pots to indicate an instrument-level
connection has been made. Green LED indicators glow for power-on,
FireWire connection, and sync-lock with your host. A push-button applies
48V phantom power for microphones that require it.
The back panel provides
an on-off switch and power connection for using the external power
supply, and a host of connection points SPDIF in-out RCA jacks,
FireWire connector, optical input, MIDI in-out, two 1/4" TRS line
inputs, and six 1/4" TRS line outputs. Included with the package is a CD
with the installation files for the Saffire Mix Control, which is a
highly flexible mixer and router which is used to control the ins and
outs between the Saffire and your DAW application. Quick specs:
- Frequency Response: 20Hz - 20kHz +/- 0.1 dB
- Gain Range: -10dB to +60dB
- THD+N: 0.001%
- A/D-D/A Dynamic Range = 105dB (A-weighted), all analog inputs
- Supported Sample Rates: 44.1kHz, 48kHz, 88.2kHz, 96kHz
- 16 input channels to computer: Analog (4), SPDIF (2), ADAT (8) and Mix Loop-back (2)
- 8 output channels from computer: Analog (6), SPDIF (2), Assignable 16
input by 8 output mixer
At a street price of
about $250 USD this is one incredible deal and a real performer, and has
now replaced both the M-AUDIO PCI interfaces reviewed below for
recording use. Focusrite makes five other models in their Saffire range,
from 2-in 4-out, to 28-in 28-out channels.
M-AUDIO Audiophile 192 PCI
Interface

This is the soundcard
that I bought for my new computer which I thought was going to be an
improvement over the M-AUDIO 2496 seen below, and for all intents and
purposes it should have been - it has slightly better specs, and the
breakout cable provides balanced 1/4" connectors. It really is a
terrific soundcard with one particularly important caveat:
IT DOES NOT PROVIDE FOR
INTERNAL LOOPBACK RECORDING!
And it took me several
days to figure that out after I had installed it into my new computer. I
literally spent hours trying to figure out why I could not record a
virtual instrument directly from the soundcard to a digital wave track
within Sonar, or mix down one or more individual tracks while adding
effects. I downloaded the latest drivers, I read forums, I cursed and
drank a lot of beer, but nothing helped. Finally, after determining what
the actual problem was, I decided that the only solution was to remove
it from the new computer and swap it with the M-AUDIO 2496 in my other
system. That took care of that problem, but left me feeling
disappointed. There are so few really high-quality soundcards in this
price class, and I am a huge fan of the M-AUDIO Audiophile series for
their price to performance ratio. The MSRP on this one is $200, and if
you don't require the internal loopback recording capabilities I would
still recommend it.
M-AUDIO Audiophile 2496 PCI
Interface

You have to be able to get the
music into and out of your computer, and that requires an interface that
can take audio signals and convert them back and forth to digital data,
as well as communicate MIDI data between software applications on your
computer and whatever outboard devices like keyboards and controllers
that you are using. The M-AUDIO Audiophile 2496 is quite a nice one and
it's been on the market for a number of years now and has quite a few
fans, myself included, due to its low cost - $130 MSRP, reliability,
simplicity, and quality.
This one will enable you to record
at up to 24 bit/96kHz resolution, features 2-channels of analog audio
in/out, 2-channels of S/PDIF digital in/out, MIDI in/out, a frequency
response of 22Hz-22kHz, a 104dB dynamic range, and a total harmonic
distortion of <.002%, with zero-latency monitoring. What does all that
mean? It's very quiet and very accurate, and you can hear what you're
doing when you do it.
Not enough ins and outs for you?
You can add as many of them to your system as you have PCI slots on your
computer's chassis. I've tried other sound cards, but you can't beat
this one for cost and quality.
Behringer Eurorack MX 2004A Mixer

I know a number of audio
professionals who have a love-hate relationship with Behringer products,
which are designed in Germany at the company founded in 1989 by Uli
Behringer, and manufactured in China under a strict quality control
process. The combination of German engineering and Chinese labor are the
two points that cause some people qualms, but it's a combination that
seems to work very well in delivering some very high-quality products to
the "pro-sumer" market. Behringer products work very well for the most
part, and if after a few years something goes wrong, or you want to
upgrade, you're not out an arm and a leg.
I've had this mixer for about
three years now and it has never failed me, but then I don't move it
around from place to place either, so I don't know about
road-worthiness, but that's not one of my concerns. It features a total
of 16 input channels, the first eight of which are mono, with both
balanced 1/4" and XLR inputs, send/receive inserts, and three-band EQ
with sweepable midrange. Channels 9 to 16 are stereo in and feature
four-band EQ. There are two effects busses; two output busses;
mute/solo, pan controls, and peak LEDs on all channels; and extensive
monitoring capabilities. My only complaint is the huge external power
supply, too big to be called a wall-wart, but that keeps the price down
as well. Seriously, if you went to Radio Shack and bought all the jacks
and switches on this machine, you'd pay twice as much as what Behringer
sold the whole unit for - $250 MSRP.
This is a discontinued model, only
because Behringer is constantly updating and refining their product line
which seems to grow by the day. If this thing were to break, I'd buy
another of their newer mixers without losing any sleep over it, and
certainly without losing much money.
Crown XLS 202 Power Amplifier

If you know anything about
amplifiers, you know that Crown Audio has been in the business of making
some of the highest quality and most durable units on the market for
decades. The Crown XLS 202 delivers 145 watts per channel into 8-ohms of
clean, reliable power; a 22Hz-20kHz frequency response, with a signal to
noise ratio of >98dB. You get a front panel with an on-off switch and
level controls for each channel, and a back panel with two XLR inputs
and a pair of speaker binding posts. Oh, and a couple of cooling fans
that if you turn everything else in your studio off on a very quiet
night, you might be able to hear if you stand very close and listen
carefully. Simplicity, quality, good clean power. Plug it in, turn it
on, and leave it that way.
JBL Studio Monitor 4410

Back in the mid-1980s I
spent about $800 on a mirror-matched pair of the JBL 4410 Studio
Monitors, which was a fortune for me at the time and still today a lot
of money, but it turned out to
be a great investment because now, some 25 years later, they're still
cranking out incredible sound, and in that time I have only had to have
them repaired once, to replace a fried voice coil on one of the
tweeters, and that was more than likely my own fault.
With a 10-inch laminate-cone bass
driver, a 5-inch midrange driver, and a one-inch pure titanium dome high
frequency driver in each enclosure - mirror imaged between the left and
right for more accurate stereo reproduction, these genuine
walnut-veneered monitors weigh in at 43 pounds each, and boast a
frequency response of 35Hz-27kHz, delivering accurate, flat, uncolored
sound, which is what you want in a studio monitor. They are capable of
ear-splitting volume if you've got a well-insulated studio and are into
permanently damaging your hearing, but even at relatively low sound
pressure levels they deliver incredibly well-balanced, accurate sound.
If you're in the process of
putting together a studio, don't make the mistake of confusing consumer
stereo speakers for studio monitor speakers in the hopes of saving some
dollars. Studio monitors are designed to accurately reproduce the sound
signals they are given, and that's why they are so much more expensive
to produce. Consumer speakers are designed to sound nice in someone's
living room, which is a totally different concept. However, even after 25 years,
these JBLs still sound awfully nice in my living room, but then again,
my living room is my studio. Spend some bucks on studio monitors for the long run.
Sennheiser HD 280 Pro Headphone

Headphones are a
necessary evil in most recording environments for a number of reasons.
Perhaps most importantly they allow for musicians to hear themselves
within a mix while recording their tracks, without that mix bleeding
over into a live microphone and corrupting the track they are trying to
record, and eliminating the possibility of feedback if actual speakers
were used. If you happen to be recording all the instruments in a small
group at once, then perhaps they might be dispensed with, but anytime
the overdubbing of an additional track is involved, they become
indispensable. For engineers, there is simply no better way to hear the
detail and stereo imaging in a mix. Despite their usefulness, they have
always been and likely always will be a pain to deal with. Millions of
consumers wear them every day in the form of ear buds plugged into their
iPod or other music player, no matter that the devices they listen to
normally cost less than $10 and sound like crap.
For critical listening,
either in the studio environment or simply because sound quality is
important to you, a good pair of headphones is essential, and I haven't
found a better pair than the Sennheiser HD 280 Pro. They are closed,
circumaural phones with comfortably padded ear cups and head band, and
can be found from most sources for a street price of $99. There are
certainly higher-priced headphones on the market many of which are
also made by Sennheiser but none that I have found which deliver
studio-monitor-like sound (that is to say flat, uncolored sound) like
these, and they are capable of very high sound pressure levels without
distorting. Now I don't recommend listening to music on headphones at
high sound pressure levels for extended periods of time, because that
will definitely damage your hearing over the long term. But when you're
in the studio environment you're usually taking your headphones on and
off pretty constantly, going back and forth between the headphones and
your studio monitors to compare and make adjustments. But sometimes you
need to crank it up and isolate yourself from the room you're in. For
that matter, sometimes you need to crank it down and isolate yourself
for the same reason. Either way, these headphones deliver clear,
uncolored sound at an affordable price.
They're lightweight at
220 grams, and come with a coiled cable equipped with a gold-plated 1/4"
to 1/8" adapter, so you can even plug them into your iPod if you want
(and the iPod has enough power to drive them, too, if you really want to
look like a geek while you're walking down the street). But if you need
to do some critical mixing and you're in an apartment studio setting
like me, then the HD 280 Pro headphones are essential if you want to
keep your lease. They're well constructed but not indestructible I'm
on my second pair after only about six years, but the wear and tear on
my first pair didn't affect the sound quality at all. It was more like
plastic seams beginning to come undone, which will happen as you tend to
take them on and off constantly. I'm sure if Sennheiser made the
construction any more robust, they wouldn't be able to offer the HD 280
Pro for the current low price, and they would probably be much heavier.
Another factor to
consider with headphones is that they do require a "burn-in" time before
they sound as good as they're designed to sound, so they might sound a
little harsh at first, until the drivers have relaxed. My advice here is
that if you have a dedicated headphone jack on your system that doesn't
automatically disconnect your speakers when you plug in a pair of
headphones, then just plug them in and leave them plugged in so that
they will be reproducing sound even when you're not wearing them. After
a couple of weeks like this they should be burned in just fine.
Sennheiser RS 180 Wireless Headphone

One of the problems with
using most headphones is that they have to be plugged in to your sound
source with a cable, which leaves you tethered to that sound source. You
can use a headphone extension cable, but you're still tethered, and in a
studio setting when you're playing an electric guitar or bass, that
means you're tethered twice one cable for your instrument, and the
other for your headphones. Headphone cables have a nasty tendency to
transmit physical vibrations to your ears when the cable rubs against
virtually anything, like your clothes, for example, making annoying and
distracting scraping sounds that you have to sort out and determine
whether it's just something like the cable rubbing against you, or a
real problem sound that's actually being recorded, too. Plus, having
more cables strewn about your workspace makes for a safety hazard. Let's
say you have to walk over to your mixing board to adjust something, then
back to the computer to start a new take, then over to the shelf where
you set your beer down, and all these cables are laying all over the
floor waiting for you to trip over them.
I got so frustrated with
that experience while recording guitars in my studio that I decided to
look into what was available in the way of wireless headphones, which
led me back to my friends at Sennheiser, who make the RS 180 wireless
headphone system, which represents the top of their line of wireless
headphones. There are two components to the system the TX 180
transmitter unit, and the HDR 180 headphone/receiver. It is very
important to note that Sennheiser does not consider this headphone
system to be one of their "professional" products. It is listed in their
catalog under the broader category of "private audio" which means that
it is designed to be a device for the general consumer market, despite
the very high $300 street price. For that price you could buy three
pairs of the incredible Sennheiser HD 280 Pro headphones, but those are
wired, like all of Sennheiser's professional headphones.
So how does the $300
Sennheiser RS 180 headphone system work? You plug the TX 180 transmitter
unit into your sound source via either the 1/8" stereo mini-plug or a
pair of RCA jacks located on the back of the unit. The TX 180 is powered
by what else another little wall wart transformer that plugs into
your mains (I've got nine of those annoying little buggers in my studio
setup now). The HDR 180 headphones themselves are powered by two AAA
batteries, one located within each ear cup. Rechargeable Ni-Cad
batteries are supplied with the unit, although you can use standard
alkaline batteries if you prefer. If you go with the rechargeable
batteries, Sennheiser has provided a nifty way for you to recharge them
between uses in that the TX 180 transmitter also functions as a
recharging stand if you place the headphones on the unit as seen in the
picture. Three little contacts on the underside of the headphone's head
band contact their corresponding terminals on top of the transmitter
unit to recharge the Ni-Cad batteries, but make sure to park your
headphones this way only if you are using rechargeable batteries, as
standard alkaline batteries can leak or explode if you park them there.
To listen to them you turn on your
sound source, then power on the transmitter unit, then power on the
headphones. The transmitter will search for and acquire the headphones
via "minimum shift keying" (MSK) wireless digital transmission somewhere
in the 2.40-2.48 GHz range, and green LEDs on the transmitter and
headphones will begin to blink together to show that the units are in
sync. The TX 180 transmitter can actually sync up with as many as four
pairs of the HDR 180 headphones simultaneously, and the range of
transmission is up to 100 meters, through walls, floors, ceilings and
the like. The headphones themselves have a number of controls on the
bottom of the right ear cup, including the on-off switch, volume +/-,
and balance L/R. Unfortunately, through some incredible oversight,
Sennheiser neglected to put any tactile indicators on the buttons, and
they're all very small, so if you want to make any adjustments you
pretty much have to take off the headphones in order to see which
buttons you're pressing which makes them virtually useless.
These are definitely not
audiophile quality headphones, but they sound pretty good for consumer
oriented gear. The frequency response curve is definitely not flat
they seem to be bass-heavy which is common for consumer headphones, and
there is some coloration to the mid-frequencies but overall not too
bad. One very important thing to note if you're interested in them
primarily for listening to music is the built-in compression circuit on
the transmitter which allows for more consistent volume levels when
listening to movies or video games. By default, when you first turn on
the transmitter, this compression circuit is turned on. For music
playback, make certain that you turn this off via the front panel switch
on the transmitter unit, or else you will be very disappointed with the
sound quality. Sennheiser seems to have made some compromises somewhere
in the design of this system, either in the analog-to-digital converters
in the transmitter unit, or the digital-to-analog converters in the
headphones, or the amplifier stage of the headphones, or in the
transducers. Overall the sound quality is merely adequate, which is
disappointing considering their price.
For the use for which I
bought them, though recording guitars in my studio they work, and
I'm glad for the freedom from one cable, at least. However, if you're
interested in them for the same application, you should also know that
they seem to introduce an additional latency into the digital studio
system. With wired headphones I have no noticeable latency while
recording, even though my DAW runs with a little more than a 5
millisecond latency small enough not to be a problem most of the time.
Somewhere in the analog to digital and back to analog chain of the RS
180 system, about 20-22 milliseconds of additional latency is
introduced. That may not seem to be a lot, but it's like monitoring your
guitar with a 1/40 second delay set to all "wet" which takes a little
getting used to. In practice I've found that it doesn't affect my
rhythmic accuracy, but it does mean that I have to manually drag the
resulting wave files to where they're supposed to be.
Line 6 Pod 2.0

I don't own a guitar
amplifier, nor do I want to own one. I live in an apartment, after all,
and I want to continue living here, and besides, all of my guitar work
is for my recordings and not for live performance. But that doesn't mean
that I don't want the sounds available from the various legendary guitar
amp and speaker combinations available to me in my recording projects.
My various versions of Cakewalk have come equipped with some rudimentary
guitar amp modeling software, but I've never been completely happy with
those limited options, so I investigated further. There were the
software options, of course, and some of those are quite well done from
what I've read in various reviews. Then there are the outboard hardware
devices that contain their own processing capabilities, and have the
extra added benefit of having actual knobs to turn, in addition to not
adding to your computer system's CPU usage.
The Line 6 Pod has been
around for quite some time now, and is one of the best outboard amp
modeling devices available. The Pod 2.0 comes equipped with a multitude
of classic amp and speaker cabinet emulations, plus a good selection of
effects to add to those, yielding a vast number of guitar sounds that
would otherwise be unobtainable unless you had the financial resources,
space, and understanding neighbors to allow you the use of the original
equipment that this unit is designed to duplicate. Go ahead and hook up
a 100-watt Marshall head to a 4x12 cabinet and rock out with
smooth-sounding tube distortion abandon while still being friends with
your neighbors. Plus, you can control it all with MIDI by using the free
downloadable software librarian-editor.
Planet Waves Tru-Strobe Tuner

Tuning guitars is always
a pain in the posterior, especially when you've got several of them and,
like me, you're always playing in non-standard tunings. I had been using
a little $30 chromatic tuner with a painfully hard-to-read LCD screen
that drove me nuts, so I started investigating what else might be out
there on the market, and I discovered this little gem, made by
D'Addario's Planet Waves division. Since I'm a fan of D'Addario's
acoustic guitar strings I use their EXP coated phosphor bronze strings
on my Ovation 6 and 12-string guitars I decided to give this little
puppy a try, and it's easily the best guitar tuner I've ever used.
Designed for desk-top use it's definitely not a stomp-box tuner it's
elegantly designed in a smoke chrome finish and measures 2.75" wide by
3.25" deep by 2.5" high, with a sloped top so you can easily see it
sitting or standing, and the base is rubberized so it doesn't slide
around.
It's equipped for either
line input with pass-through and also has a built-in microphone, but I
just keep it constantly connected to a line-out on my patch bay through
which my guitar signal is routed, ignoring the pass-through function.
Using it takes a little getting used to, mainly because it's so accurate
to within +/- 0.1 cents. You strum a single string and it detects the
pitch, displaying it big and bright in the center of the display. The
blue LEDs surrounding the display spin either clockwise or
counterclockwise depending on whether you are sharp or flat, and as you
tune the string the rotation gets slower and slower until finally
stopping when you are dead on pitch. You can set the default reference
frequency of the tuning system in 1 Hz increments from A435 to A445.
It's powered by either a 9V battery or an optional adapter. This is not
a cheap tuner, at a street price around $100, but well-made and worth
it.
Apple iPod nano 8Gb

All right, I realize this
isn't exactly studio equipment, but I just couldn't resist the
opportunity to include my new iPod in my equipment list, if for no other
reasons than it's just so cute, and it's technology so astounding, and
besides, now that my last three CDs are available on iTunes, I was able
to take a picture of my very own iPod nano with my very own album
artwork displayed on its little screen. How cool is that? Very cool, in
my not so unbiased opinion!
Granted, Apple makes
iPods in larger capacities in terms of storage space - up to 160Gb, in
fact - but the 80Gb and 160Gb iPod classic models utilize internal hard
disk drives that I wasn't comfortable with in terms of durability for
something that you stick into your pocket and listen to while
who-knows-what might be going on. What attracted me to the iPod nano
was its flash memory, which can sustain just about anything happening to
it. Even at a relatively small 8Gb of memory, this thing can hold 2.2
days worth of continuous music, and frankly, that's enough for me. I can
put what I want on there, and manage its contents through the iTunes
software.
Just to give you an idea
of its actual size, that picture above is pretty close. It measures 2 x
2-11/16 inches, smaller than a credit card, and it's about 3/16 of an
inch thick. It comes with a set of crappy earbuds that you will replace
immediately if you value the quality of your music. I got a pair of
V-MODA Vibe earbuds to go with mine, which are a step in the right
direction, though still not without problems. The stock Apple earbuds
fall out of your ears because they're not designed to fit ears - they
just hang from the cartilage, and they fall out if you move. The V-MODA
earbuds are more like in-ear-monitors in that they insert into your ear
canals, so they won't fall out, and they give you greater sound
isolation as well as a vastly improved frequency response, but not
without adding their own particular coloration to the sound. Of course,
if you're really an audiophile, you're probably still listening to vinyl
LPs on a system using a vacuum tube amplifier. There's really nothing
anyone can do for you.
The Apple iPod nano 8Gb
goes for $200, and don't expect anyone to discount them, although I did
get a $20 gift card from BestBuy where I bought mine.
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STUDIO SOFTWARE: |
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Cakewalk Sonar X1 Producer
Edition

Every few years or so
you're forced into the upgrade path with critical software, regardless of
whether you really think you need to or not, and so it goes with DAW
software if you're involved with music production. I had resisted
upgrading my DAW from Sonar 6 Studio Edition as long as possible, since it
continued working extremely well for the projects that I had been working
on. But then I was faced with the daunting task of producing the Peabody
Wind Ensemble's concert and recording for Johan de Meij's "Symphony No. 3
Planet Earth" during the course of our 2011-2012 season at Peabody. This
is a huge work certainly the most ambitious piece we have done with the
Peabody Wind Ensemble in my 12 years of being their manager and a truly
great piece of music, too. Johan de Meij has been a very close friend of
the Peabody Wind Ensemble for a long time now, and we have recorded both
his previous symphonies, but this one is a monster, with backing
electronics, a choir, and three keyboardists in addition to a full wind
orchestra.
Truth be told, I had
contemplated upgrading to a more recent version of Sonar a few times, but
until recently I was still running Windows XP x64 edition on my only music
production computer, and Cakewalk no longer officially supported that
operating system, so I put it off until upgrading my OS to a more recent
and compatible version. However, the de Meij project with the Peabody Wind
Ensemble eventually forced me into buying a new computer, the HP ProBook
4720s reviewed above, which came with Windows 7 Professional 64-bit
edition pre-installed. Suddenly the upgrade path became a lot more
pressing, and with a little help from Peabody I was able to acquire Sonar
X1 Producer Edition and get it installed and working for our project in
the nick of time. And it worked beautifully for our live production,
playing back the sound effects tracks, and handling the Miroslav
Philharmonik samples we used for choir and organ sounds.
I will be integrating the
new HP ProBook into my studio along with Sonar X1 for current and future
projects, and have barely touched the new Sonar version's capabilities as
yet, and there are quite a few new features I'm anxious to check out, but
I have no doubt this will be my DAW of choice for at least the next few
years. At the very least I will be remastering some of my recent
recordings with it, since it contains some very nice new mastering plugins
that made one of those recordings significantly better sounding after just
a few minutes of tweaking. There is a huge amount of capability here, and
if you're in the market for a DAW you should definitely check out the full
descriptions on the Cakewalk web site.
Cakewalk Sonar 6 Studio Edition

This is the current DAW
software that I am using, after upgrading from Cakewalk's Home Studio 2004
XL. The image above, from the Cakewalk web site, gives
you some idea what the various interface screens look like, but don't let
it scare you. This is an extremely powerful and flexible DAW which you can
tailor to your own requirements, and it has proven itself to be a very
worthy upgrade. It's biggest immediate selling point to me was the fact
that it can import video tracks, and since my latest project involves
scoring music for video, it was a necessary upgrade.
Sonar 6 Studio Edition
provides for unlimited digital audio and MIDI tracks, based on the
limitations of your system, of course. I managed to run it on my older PC
with some success - that being a Pentium 4 2.4GHz system with 1Gb of RAM -
but it has benefited tremendously from the greater power of my new system,
an Intel Core2 Duo 2.4GHz with 2Gb of RAM. There is so much flexibility
built into this DAW that it will take you quite some time to harness its
power, even if you're coming from an earlier version of Cakewalk software.
Don't let the interface frighten you - after all, you only need to use
those aspects of it that you need to do what you are trying to accomplish.
I will voice one major
complaint, however, and it doesn't just pertain to this particular version
of Cakewalk's DAW software; nor should it apply to all users. The MIDI
implementation of this DAW and others is simply atrocious. This is, after
all, supposed to be a sequencer in addition to its digital audio
capabilities, but for some reason Cakewalk and other developers of DAWs
seem to have forgotten about robust MIDI programming and editing
capabilities in their products, which is simply unforgivable. The
developers always seem to include new virtual instruments into their
offerings, and certainly virtual instruments are a mainstay of composers
everywhere, but as far as convenient and usable tools to input and edit
MIDI note data is concerned, we were better off ten or more years ago,
which is unfathomable and ludicrous.
Sonar 6 does include one
new MIDI input feature of note called input quantization, which allows you
to select the note duration value of manually inputted MIDI notes during
live recording of a MIDI track. However, even this innovation is not
without its flaws, despite its occasional convenience. Step recording
seems as though it should be something which any sequencer should perform
flawlessly, but Sonar 6 Studio cannot do it for even a single measure
without timing drift, which tends to make the step recording feature
useless except in the simplest of note programming. It used to be, back in
the days when I was using Voyetra's software, that step recording of MIDI
events worked flawlessly, and I even had such features as the ability to
shape a MIDI track's velocity with a parabolic curve tool - something that
I wish I had now, but which Sonar 6 does not provide.
Software developers of DAWs
seem to have forgotten how important robust MIDI implementation really is
for many users, especially electronic musicians whose projects often make
greater use of MIDI implementation than the ability of a DAW to record a
lot of analog instruments. All that aside, though, this is a very powerful
DAW, especially if you're doing anything in the soundtrack realm.
Currently the MSRP on Cakewalk Sonar 6 Studio Edition is $370.
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